



Soulcalibur Legends Soulcalibur Legendsįor a game about colourful characters wielding comically oversized weapons, it’s strange that it took so long for Bandai Namco to try and turn the series into a 3D action adventure game. The idea isn’t too bad, considering it formed the basis of Soulcalibur VI’s excellent Libra of Soul mode, but somehow it was still a bloated, microtransaction heavy mess.ĩ. Lost Swords was a free-to-play game that utilised the engine from the most recently released game in the series at the time, Soulcalibur V, and featured a simplified version of the game’s iconic fighting, along with systems to level up a character’s overall power.Ĭuriously, Lost Swords was a single-player focused experience that saw players picking a character who was stripped to their skivvies, and tasked them with winning fights to unlock stronger weapons and armour. Soulcalibur: Lost Swords Soulcalibur Lost SwordsĪnother Soulcalibur release comparable to a Tekken game, Lost Swords was a PS3 release following on in a similar vein to Tekken Revolution. However, the game was met with unfavourable reviews from the few outlets who did review the game, and despite launching on iOS in May 2014, services for the game were eventually terminated by the end of the year.ġ0. Unbreakable Soul was to be Soulcalibur’s equivalent of Tekken Card Tournament as a mobile spin-off of a popular fighting game. A mobile card fighting game, players collected different avatar and weapon cards based on the Soulcalibur roster, and experienced a story mode that saw Cassandra and Weapon Master hunting down the pieces of Soul Edge. It had to be one game that’s burdened with coming in last, though in the case of Soulcalibur, Unbreakable Soul arguably deserves it more than most. Soulcalibur: Unbreakable Soul Soulcalibur: Unbreakable Soul
